Monday, 26 April 2010

Wraithlord... finished!


Well, at last some progress. While painting my Wave Serpents, I made a break and started painting something else, and the Wraithlord happened to be laying around. That's something very usual in my painting schedules: I simply don't respect them too much. Luckily, this time I've managed to finish this model before jumping to a different one. The fact that it has just taken me four days has helped, indeed.

The model had been assembled for over a year (yes, I know, shame on me). I made some minor conversions on it: cutted and replaced the leg to give an illusion of movement (as if it were actually walking or "advancing"), and also modelled some "lightnings" on the wraithsword (a personal signature in several of my models). I was strongly inspired by Jamie's miniature on Coolminiornot, as I stated in a post over a year ago.

For the paintjob I used the very same techniques I had applied on the rest of my army: stippling of different blues with bone as the contrast colour, and details in red (spirit stones). Additionally, I tried something different with the wraithsword (which has no actual effect in gaming terms): I didn't want something too striking as the sword was just a detail and not the focal point of the model, while at the same time I wanted to get something somehow eye-catching. So I decided for a turquoise colour (which is blue-ish after all, as most of the model) and painted some reflections on the blade. I think I've succeeded, and I'm really happy with the result.

It's not completely finished, the base needs a few more washes and a bit of grass, and I want to paint a couple of white stripes somewhere (my usual army markings), but who knows when will I do it...

Ok, enough chatting, it's time for some pics. A little Photoshop et voilĂ . Hope you like them!









Tuesday, 13 April 2010

Painting for dummies – easy OSL


While working my eldar vehicles, I had to make a decision when it came to paint the cockpit and the pilot. You know, it is a well detailed part of the model, but it will be rather obscured once its cover has been glued on place. Besides, being that cover made out of plastic (and not true glass, which is more transparent), the painting below won’t be really appreciable, and that is really a pity.

So instead of painting it “normally”, I decided to think of a quick and effective way to bring it out with a minimal effort, and I came with the idea of an easy OSL (Object Source Lighting) effect suppossed to be caused by the glow of the screen in front of the pilot. I painted it in less than five minutes and using only five colours (Chaos Black, Dark Angels Green, Snot Green, Scorpion Green and Skull White).

So here’s the recipe:
  • Paint the whole cockpit Chaos Black
  • Drybrush it all heavily with Dark Angels Green
  • Drybrush it again with Snot Green, not so heavily and concentrating mainly on the areas in which the ligh coming from the screen would fall most (front of the face, chest and inner arms)
  • Drybrush it lightly with Scorpion Green in the main focal areas of light impact (front of the face and hands)
  • Paint the screen Snot Green
  • Paint some lines (references or axis) and dots (objectives or enemies) in the screen with Scorpion Green
  • Paint the center of the dots with a mixture of Scorpion Green and Skull White to bring them out
Et voila! The cockpit is done and ready for action. Fear the Serpent, mon-keigh!






Tuesday, 26 January 2010

Thoughts and planning


New year, new focus, new codex. As a dedicated tyranid player, I’ve waiting eagerly the release of the new codex for the last months. Now I have it in my hands, and I’m completely puzzled!

This is definitely not a revision of the army but a completely new and different one, that will demand a different scope and of course a change in mentality for all the hive minds all over the world. Now the carnifex is not a good bargain, but the new trygon is, as well as the zoanthrophes. Warriors change completely, the tyrant is both a close combat monster and a point sucker; and how many new units are there in the book?

Woah, this is gonna need time to analyse properly (that’s not neccesarily bad) and of course, big changes in my army list (and that is bad). I’m not sure what I’m going to do with my five ‘fexes, and I’ll need one or two trygons, and a new carrying case, and probably convert some tervigons, and...

Man, too much work for an army I had already completed (assembled and mostly painted). It’s like starting with it again! That’s not fair, not fair at all. I feel really frustrated.

Mmmmm, frustrated. I don’t like frustration. I always try to change it into a different feeling. What about... challenge? Yeah, challenge will do this time. What about creating a cool new army? That sounds really good... but to tell the truth, I don’t feel like working more with the bugs right now; I’m not excessively motivated...

What about my old (and half-forgotten) eldars? I see a unit of guardians, a vyper and some dire avengers over here... mmm... I have an idea.

Alaitoc is back.

Saturday, 31 October 2009

Some Pics


Wow. Three months since my last post. That stands as a record. I should be somehow embarrased, but the truth is I’m not. I’ve come to accept the fact that I neglect to attend my blog properly, and that’s it. Life is though when you are a blog in my hands, I suppose.

Summer is gone, beachtime is over, and my painting progress hasn’t gone too far. I’ve painted another Leman Russ and a Chimera for my usual customer, and currently I’m working on a couple of Sentinels and some imperial guards for him. They should be finished by now, but two weeks ago I was stupid enough to accept an invitation to play soccer, and I broke my thumb during the match. Hell, one year after I broke my fibula and got half-lame for the rest of my life (‘cause it didn’t recover entirely), one year since my last friendly match, and I get another souvenir from this damned sport. I’ve promised myself to practise sports uniquely in the Playstation from now on, although I fear for my fingers...

I only want to post some pics today. The first ones are shots of the tanks mentioned above, the second ones of the fire dragon exarch that won me “Best WH40K individual” prize in my local GW painting contest in June. Thanks to my friend Ergman for taking the pictures, although the tank ones didn’t have the correct exposure level selected and look a little “blue-ish”. Anyway, it’s still possible to get the idea of the paintjob. The exarch ones look great in my opinion.

More news sooner or later (who knows).
















Thursday, 18 June 2009

A bit of tactical advice... I think

I was just thinking on writing a new post about my recent thoughts about Lictors, when after reading some posts in the Heresy Online forums, I got some kind of revelation. You see, after the release of the new and super improved Imperial Guard, new ways of dealing with that army must be developed. And while my main Hive Mind was taking a nap and my conscience was connected to the Infinity Circuit, I had a flash on how an Eldar player can field a really nasty unit against the guardsmen of the Imperium. Do you wanna know which one? This guy.


Yes, Maugan Ra, from now on the guard mower. Why? Well, he has a weapon with a reach of 36” (90 cm) that fires on the move. And S6 and AP5. And he has the Crack Shot and Fast Shot exarch powers. Does anybody see where I am aiming?

Pretty simple: here we have a unit with three wounds with Eternal Warrior and a 2+ save that can get a 4+ cover save really easily during the game, so we can say that he’s quite tough and hard to kill. This guy can move and launch a flurry of five shots per turn OR, even better, shot four shots that re-roll to wound AND ignore any cover save. With a BS7 this means 3-4 average guards dead per turn, not too impressive. But it could also mean 3-4 guards dead in a command squad – insta killing the officer with S6 – and that sounds much better. Or it could mean a WHOLE heavy weapon squad out of the game (insta killing each model with its S6), and now this expensive model becomes a real bargain. It doesn’t matter if the enemy unit is entrenched in a bunker, his crack shot power will deny any cover save, and S6 means insta killing any guard model (but ogryns of course) including heavy weapon teams due to their new rules making them count as a single model. Definitely awesome. Am, I forgot to mention that he packs four S6 power weapon attacks in close combat. Anybody wants more?

And you? Have you recently come to any original idea about how to deal with the new IG? I’ll accept suggestions for both the Eldar and Tyranid sides (ah, curse my 40K bipolar disorder…).

Wednesday, 11 March 2009

Miscellaneous


Hi again! It’s been three weeks since last time I posted on my blog. Did you think I was being idle all this time? Not at all! I have a big bunch of news to write here, but not too much time; so I’ll try to be as brief as possible, without skipping any of the things I’ve been doing lately. Hard but...

First of all, painting job. I’ve finished another brood of ten termagaunts, already varnished and ready for battle. This means another ten points for my score, yes! I’ve also started painting two tyranid warriors to complete my five-bug brood; they’ll be ready for next week (and then I’ll add another four points to my score, yes yes yes).

But that’s not all. I’ve been told that there is a painting contest in a hobby shop in my city, and I’m planning to present my squad of dire avengers. For that mean, I have to finish painting the exarch of the squad (another point) and prepare a base to show them in all their glory. I’ve been looking for a circle-shaped one, but can’t find any with the proper size, until this very afternoon I entered a carpentry which was ending business and found some great ones at half price! I’m glad with it, and now I only have to model some terrain with a bit of clay (I’m not scared about that although it’s the first time I model terrain, but any help or advice will be really welcome).


In the picture you can see the base I got, and also two things more: first, a small tool case I’m gonna use to keep the tons of bits I have scattered around my home (that I’ve also bought today – great shopping day indeed); and second, some miniatures that belong to my recently started project... an army of Gondor for the new “War of the Ring” game! I’ve to admit that I never thought of getting some of the LotR minitures, not because of their quality (some of them are quite good indeed) but for the gaming rules used, that I disliked very much. But hey, the new system uses batallions of troops. Batallions! I’m imaging a couple of hundreds of soldiers in the board fighting each other in a somehow “historical” style and... well, can’t stop drooling :) Some of my mates had already started their armies and I simply couldn’t resist... so I picked up an army that was not being used yet, and chose the Gondorians because 1.They seem really easy to paint, and 2.I’ll be able to field lots of beautiful armoured soldiers, that can be led by Gandalf or Aragorn himself! Besides, I’have access to some really special units, like the Army of the Dead, and can include some allies too (although I think I’ll favour a “pure” Gondor army). At the same time, I’ve had an idea about how to make easier their storage, and have decided to magnetize them all to their movement trays, and then I’m planning to magnetize the trays themselves so they can stick to a metal tool case I have yet to buy.


I’ve calculated that I can keep the whole army in a medium sized case. That would be great because I don’t have so much room left at this moment! I’m using some magnets I got from the internet (as opposed to the USA, it’s difficult to buy them where I live). The result is simply terrific; and I’ve started calling it “Lord of the Magnets: the Game”, hehehe.

Wow, it’s late again. I haven’t finished writing all I wanted to, and in fact I’ve left the best part of it! Well, although I’m extremely busy lately, I hope I’ll post the remaining stuff in the following days... I’ve been working on it really hard!

Monday, 16 February 2009

Year 2009: First model finished


Well, this weekend I’ve finally managed to get some time to spend on my minis. At first I had planned to start painting my Wraithlord, but eventually I just added on it some “extras” while I finished the paintjob of my first Vyper with some freehands. After that I gave it a couple of coats of varnish and took a few pictures to post them here, but before I played a bit with Photoshop again … I still have to find a satisfactory way to process my pics, but I feel that this has been a step forwards.



This model also means my first five points awarded for finishing miniatures this year! Wooooooo!! Well, to be sincere this model has actually been mostly painted in late 2008, but I’m gonna give me the points as Admiral Drax does – it doesn’t matter how long it takes, it does when it is done! And I’ve spent no less than three hours this weekend on it, so I think this is perfectly justified.

I guess I’ll start with the Wraithlord this weekend. It’s one of my favourite models of the Eldar army, and I’ve added my “personal touch” on it… more on this in a few days :)

Monday, 5 January 2009

Happy 2009!!

New year already! Wow, these last days have passed so fast I've barely have time to spend in the hobby. My last post is from the 16th of December! Oh my, Christmas time is sooo consuming... meeting the family, doing a lot of shopping, calling old friends, fighting the flu... every year the same story for me :)

I've had two weeks of holidays and this is the very first really free day of the agenda. So all my carefully planned painting schedules have been ruined, as always. OK, on Wednesday I'll come back to my working routine, maybe then I'll be able to keep painting at a consistent pace... I really hope so.

Meanwhile, I've taken a pinture of my eldar warhost at its current state. The Vyper is not finished yet, and I challenge you to guess which will be the next addition to the force... c'mon, its easy!


Currently I'm painting some termagaunts (like the one lurking behind the blue guys in the picture), I'd like to have an all painted tyranid army for the inminent inter-store tournament; after that I'll continue with my Alaitoc force. And talking about painting and schedules, I've just read a post from Lone Pilgrim about giving oneself some kind of "score" for painting minis, and I've liked the idea a lot (thanks mate). I'm sure it will encourage me to finish my army sooner, and other minis as well. I've thought of something like this, very similar to his scoring style:
  • Infantry miniatures in standard round bases - 1 point
  • Heavy infantry (big round bases), bikes and the stuff - 2 points
  • Light vehicles, dreadnoughts, monstruous creatures, walkers, etc. AND top grade painted minis (e.g. commanders) - 5 points
  • Vehicles - 10 points
  • Superheavies - 20 points (although these are not in my list)
Let's go working :)

Friday, 12 December 2008

Eldar War Walkers


Although I haven't finished painting my 500 points list yet, I've already started thinking on its evolution to a 1.000 points list, and the units that will be added to my army to achieve this goal. I have several things in mind, but today I feel like writing about my reflections on one of the units I like most of the eldar army: the war walkers.

Eldar war walkers have for me the strongest point to consider when choosing a unit: really cool models!! And also one of the most important secondary points: they're plastic!! The combination of these factors made them a must in my army, and when I started considering their colour scheme and pre-viewed in my mind the results, it was totally clear that I had to use them no matter the cost.


In terms of rules, eldar war walkers have some obvious strong and weak points that can be summarised basically in that they are super-shooters made of crystal. They are a nimble and versatile heavy weapons platform, being able to move like infantry and so benefiting of a safer movement through difficult terrain and the running special rule if they need so; but are also extremely fragile with an all-round AV10 which offers a reliable protection from lasguns only. The squadron rule saves you some points in spirit stones, but destroys them if immobilized, so it's neither an advantage nor a disadvantage. They pack an extra trick too, with their scouts special rule, which allows them to perform an additional move before the battle starts (which can be of some aid in certain cases as a small redeployment tactic) or make a flank attack if they are hold in reserve (this new tactic among my favourites for its inherent "Surprise!" factor). Their BS is average, scoring hits in a 4+ roll, but their basic cost is ridiculous (30 points plus weapons). All in all, an interesting unit that should be used wisely.

When choosing weaponry for your walkers, you must have into account three things:

A. They're BS3, so hitting percentage is 50%
B. They're extremely fragile, and most of the time they need to stay out of enemy range or receive cover saves for their survival
C. Their cost in point depends a lot on the weapons their carry

You can use different combinations of weapons on your walkers to fulfil different roles on the battlefield, but I've seen them more commonly equipped with a common weapon and thus becoming a specialized unit. I'll be using them in this way too, because in terms of eldar fluff I favour the idea of specialized units (it's their way, so I better won't change it). And when it comes the time for arming them, these are the options:

Brightlances: very good tank hunting weapons, with a medium-long range. On the paper it sounds very good to have a unit of tank hunters on legs, but let's admit it, these guys are not snipers (A) and cost a lot of points if equipped with these weapons (C), and it's not pleasant to see a 90 points model disabled by bolter shots (B). I consider this option too expensive and not very reliable; eldars have better tank hunters than those and with a lower prize. Not in my list unless I'm facing an Armoured Fist of the imperial guard.

Starcannons: the bane of heavy infantry, two shots per weapon, medium-long range. This option packs an average of two S6 AP2 hits per walker in the unit, which will terrify any space marine/necron/tyranid nidzilla player. But power doesn't come without cost, and at 80 points per model it's still an expensive option, though I'll seriously consider it when facing some armies such as Ravenwing or Plague Marines armies. In the last Eldar Codex, starcannons were downgraded to two shots per round (instead of three), and the new WH40K rules have nerfed them a bit more with the improvement of cover saves, so they're not the weapons they used to be; but can be devastating if used properly (just read the posts of Fritz in his The Way of Saim-Hann blog). In a tournament with fixed lists this may not be the best of the options, but can save you the day when facing one of those heavily-armoured-infantry armies, and will provide good support against most other foes, excluding imperial guard and the kind.

Eldar Missile Launchers: versatile weapons with long range. Eldar missile launchers are some of the less used eldar weapons, maybe lacking some of the eldar glamour, but nevertheless are very effective. S8 AP3 shots can deal with most armoured targets but those with AV14, but again their average accuracy (A) does not make them the best unit for tank hunting; and their S4 AP4 template is quite good when dealing with medium and light infantry. This versatility is at the same time their main handicap, not being excessively efficient in neither those roles; but when combined with the scouts special rule and the flank deployment it allows it gives you the advantage of being able to surprise a tank from its back (or rear, if you're lucky) and catching infantry hiding behind rubble in the open (and thus negating cover saves). All in all, probably the most versatile option, with a medium-high cost of 70 points, which outstands against an army in particular… can you guess which?

Eldar Scatter Laser: medium-long range weapons with an insane rate of fire. Each of these weapons packs four (yes, FOUR) S6 AP6 shots, so a unit of three war walkers with scatter laser means… 24 shots!! This is translated in 12 hits on average, or 18 if you guide the unit. Who is scared of orks now? This option is the most praised by everybody: it combines good anti-infantry firepower, specially against poorly armoured foes, but being also a threat for heavily armoured enemies due to the sheer amount of wounds they can cause (after all, 3+ saving throws are also failed); and also some anti-tank ability, specially against light vehicles such as transports or light walkers but also against heavier vehicles if you manage to surprise them with a brilliant flank deployment (this scouts rule is truly amazing). Moreover, when facing S4+ or better armies, you can place the walkers in cover or behind scenery without fear of having obscured line of sight to the enemy; their armour save will always be equal or better than the cover save you granted them in this way, and in return you get a cover save yourself, something very good for the survival of the walkers (B). With a medium cost of 60 points per model, I understand why this is the most popular option of all.

Shuriken Cannon: medium range weapon with high rate of fire. The lightest of all the eldar heavy weapons packs three S6 AP5 shots, and can be considered as the younger brother of the scatter laser, with less range and rate of fire, and a slightly better AP. This weapon option is often dropped by most players, who don't even consider it a "heavy" weapon; but as it happens with the scatter laser it allows you to use cover in your favour, and is lethal when used against orks, imperial guard, small tyranids and other eldars in the open. For the ridiculous cost of 40 points per model (what can be called a sale), you can get a unit that will surely surprise your opponent, and ruining his/her plans with such a simple unit makes your victory count as double!

After these thoughts, I guess I'll be using the scatter laser or shuriken cannon settings most of the time, depending on how tight on points I am. But I wont discard starcannons and missile launchers against certain armies… by the way, have you guessed which army is really afraid of eldar missile launchers? Of course, the Tau! F8 AP3 ammo means instant death to Crisis Battlesuits, and S4 AP4 templates can decimate fire warriors in the open. You see, every weapon has its strong point...

Edit: I forgot to mention the pinning special rule the EMS has... another good point when facing armies with average or low leadership... I definitely should try them sometime.


Tuesday, 2 December 2008

Advances achieved


The army is growing!!

Well, not exactly a flow of troops, but I've finished painting five basic Dire Avengers. It has taken me ages, due to both the facts of still being under recovery from my broken leg and the damned colour scheme I've picked for them. It seems that I never learn…


I had first planned to paint them using the standard GW scheme, but then I had one of those moments of inspiration and decided to try something completely different. I wanted to give them a really serious looking style, standing out their elite role in the army, something generally obviated in favour of other aspect warriors; and at the same time I wanted to give them a monastic and sober look, in order to point out their courage and stoical attitude in battle. So these guys were going to have a very reduced pallete of colours, and a single contrast colour. And they weren't going to be painted in GW's style, but more in Rackham's, meaning softer highlights and different mixtures of paints.

So I started with a basecoat of Enchanted Blue, washed it with a mixture of Iyanden Darksun and Badab Black (those ink products are priceless for army painters, how have I been able to live before they were released?) and then repainted Enchanted Blue in most of the armor plates and progressively highlighted them with Hawk Turquoise (two highlights were enough for me). I painted the facemask, the crest of hair, the shuriken catapult and some other accesories with Chaos Black, and highlighted them (but the facemask) with Scaly Green, Scaly + Snot Green (50/50), and pure Snot Green. Also painted all the gems and eyes in green colours. Finally, I painted the clothes, ribbons and the two stripes-for-troop-integration in white for contrast. The result was different and good indeed, at least for me, although the miniatures turned out to be a bit too dark, and the highlight work is so subtle that it can only be appreciated at close range and not in the tabletop (a real pity, but hey, that's also something I've learnt with this experiment). Also, my camera seems to have problems to distinguish between blue and turquoise, and the pictures I've taken don't do justice to the paintjob, but that's something I can't change by now.


Finally, I Photoshop-ed the pictures in order to give them a cooler look. Well, at least that was the idea; I'm not an expert on photo edition. But again, I'm happy with the results :) Those Avengers look really menacing! Shake with fright mon-keigh, the true warriors of Asuryan are coming!


Hope you like those guys. Advice and suggestions are always welcome!

Thursday, 23 October 2008

Starting small

I’ve been thinking of finishing a first batch of miniatures and start using them for playing in small battles of about 500 points, mainly because it’s going to take me a looong time to finish painting 1.500 points of eldar, and I think I can have those first 500 points finished before Christmas – or during Christmas holidays the latest.

I’ve thought of a very simple list, with 3 core units and a fast attack option – the main reason being that I’ve already painted a unit of guardians and a vyper, and I’m on the way of painting a dire avenger unit. So the idea is this:

- Eldar guardians (10) with brightlance grav platform. This unit includes a warlock with witch blade and the embolden psychic power.

- Dire avengers (10), including an exarch with dual shuriken catapults and the bladestorm exarch power

- Eldar storm guardians (10), with a flamer and a fusion gun (the special weapons included in the boxed set). This unit includes a warlock with singing spear and the enhance psychic power.

- Vyper with scatter laser and shuriken cannon

Now, the main trouble for this will be finding somebody willing to play those really small battles with me…

Tuesday, 21 October 2008

Contest open!

Fritz, from the Way of Saim-Hann blog, has started a painting contest focused on a jetbike mounted eldar HQ. Apart from applauding his initiative (great idea man!) I haven’t been able to do much more, being my painting schedule so tight currently. The entries for this contest are very original indeed, and there are several good paintjobs there too.

Check it and vote your favourite!

Monday, 13 October 2008

My first fire dragon

Although I’ve decided to stick to non-vivid colours when painting my eldars, sometimes I simply can’t help making changes on the way (and that’s something applicable to every aspect of my life). Thus, I’ve devised a good painting scheme of blues & bones for the core of the army (that means guardians and vehicles), but now I can’t think of applying the same concept for the specialist warriors, who are different and peculiar troops (“special(ist)” troops we could say). It also must be said that sometimes I suffer from a weird disease called “painters' fever”, whose effects are hallucinations with different sizes of brushes and pots of paints mixed, coupled with the imperious urge to capture all these ideas on a mini.

The combination of all those ideas was the decision of painting my specialist warriors breaking the main colour scheme of the army, and also trying something different with them, something even daring, both in their colour scheme and in the technique used.

First specialist warriors I decided to paint were the fire dragons (because the minis are just so cool). Well, I haven’t painted all of them, just one; but that’s because that’s the way I usually do things when experimenting with colour schemes, and only once I’m pleased with the results obtained (usually after a lot of that on-the-way changes) I start with my standard “painting line”.

So the first consideration was: how was I going to paint them? Let’s take a look to some fire dragons painted in a standard colour scheme (GW’s one):


They look very nice, don’t they? Bright and hot colours, fitting very well to their “flame-ish” background and their “melta” role and weapons. But… there is something missing here… there is no contrast between the undersuit and the reinforcement plates, and although that’s not a problem with darker colour schemes (such as dark reaper’s ones), I don’t like it for brighter colours, so… what to do?

Well, first, choice of colours. After some minutes of thinking, I decided to stick to a limited palette of two main colours, a contrast colour and an extra neutral colour for some parts. Thus, I decided for dark red and blue-ish white for the main colours (undersuit and reinforcement plates, respectively), with dark grey (almost black) as the neutral colour, and some dots of blue for the contrast on details. While black and blue are easy colours to paint, and I’ve recently mastered (more or less) a red-painting technique of my own recipe, white is a colour that demands a lot of work and is very difficult to paint properly, but if painted carefully can lead to excellent results. I also went for a grey basecoat, the one I favour lately above the rest just because I’ve achieving very good results with it. And after a few hours of trying different combinations, the mini was finished.

I’m really pleased on how it turned out. The picture is not good at all, I’m sorry; I’ll try to shoot better ones once I finish making my light box – based on this excellent article – but shows quite well the idea I’ve trying to carry out: a contrast nice to the eye, and a different scheme for a miniature. This result reminds me somehow of the Star Wars stormtroopers hehe; with the undersuit black instead of red he could be one of Lord Vader’s personal guards.

I attempted some OSL in the mouth of the weapon, but didn’t turn out well, so I dropped it for a simple glowing effect like the one you can see on Warmachine miniatures (this is difficult to see in the picture due to light reflection, hope to solve it someday). I also like the eye very much (I admit that I’ve been veeery lucky with its result), and also the blue ribbon hanging from his waist; the two stripes it shows are being used as a technique of “troop integration” and are being painted on very infantry miniature of the army, in different places and colours (see eldar guardians soon).

So I’ve finished my first specialist warrior! Only seven more to go, hehehe. I’m planning to paint them on two groups of three, and finally paint the exarch; but due to my painting schedule – really too many projects currently – that won’t happen until March next year. Meanwhile he will be a nice addition to my bedroom cabinet :)

Monday, 15 September 2008

First and (probably) last painting session

Well, at least for my girlfriend, hehe.

Last Friday I had the brilliant idea of arranging a painting session at home, and I asked my girlfriend to come and try her skills with the brush. So I cleaned part of the kitchen’s table, brought there my lamp, water, paints and that stuff; so we can have a nice environment this first time painting together.


I gave her one eldar guardian, already assembled and primed; and I took another, so I could explain her what to do while I did it myself. That seemed me a good idea, and proved relatively effective, but for the fact that she was barely listening me and was doing all the things on her own. Damn girls…

After an hour or so trying to teach her about the importance of thinning down paints or the best way to apply paint with the strokes of the brush, we both gave up, she admitting not having patience for this (patience is not one of my hot-tempered honey qualities). Well, at least she tried; and in the end we reached the agreement of she learning a bit how to play the game and visiting and supporting me when I played, and I doing all the painting business. If somebody there thinks that’s not a good deal, I strongly disagree. It’s FAR more than what I had before, so it’s ok for me and I’m happy with it.

Oh, and I must say that even with her lack of patience, she wasn’t doing bad at all, as the “end of session” picture shows. Pity she won’t go any further… well, maybe I can take her as an assistant when making scenery; we’ll see.

Wednesday, 10 September 2008

Alaitoc Guardians: First idea

Guardians are the most basic eldar troops. In fact, they are not exactly soldiers, but civilians, who have been called to arms due the serious lack of troops from which the surviving eldar Craftworlds suffer from. They can be equipped with a short-ranged weapon with a high rate of fire and average potency called shuriken catapult, or with melee equipment such as pistols and swords. They can also carry some special weapons such as flamers and meltaguns, and also heavier weapons mounted on grav platforms, allowing them to fire on the move. Eldar technology is that great!



I love guardians. Simply love them. I think they are among the best miniatures designed by Games Workshop. Soft curves and simple but effective poses for basic minis. The new heavy weapon platform is also really cool (and bigger than the previous one). And they all are plastic! Even better for handling and gaming :)


So, undoubtedly, I knew beforehand that my army needed at least one unit of them, though I'd like to include more (maybe this will be more than necessary due to the new 5th ed. gaming rules). Tactically, I see the guardians in a multipurpose role, both valid for defense and attack, but also not specially good in neither of those roles (well, civilians after all). But the essential point of units of guardians is that they are Core Units in the army organisation chart, and therefore able to hold and take objetives in the battlefield.

So if I had to start with some minis, it should be with those. As I've previously mentioned, the Alaitoc colour scheme includes a blue-spot pattern of camouflage, using the yellow colour as a contrast. But as I wanted to avoid "horrible vivid colours", I had to do a few changes to it... and thus I decided to change the yellow colour for a bone one; and use red for details to create a good contrast. So I had the reference (a guardian painted by Games Workshop, see picture) and my own idea... would it fit?

Tuesday, 9 September 2008

Back from holidays


… and working again. Dammit!

Well, best things don't last forever, and holidays are over. I haven't posted anything lately, and I think it was about time; because in the last months I've finished painting the first unit of the army: ten eldar guardians with a brightlance platform! I am very proud of the work I've done, not because of the quality of the paintjob (that I consider more than tabletop acceptable) but because the colour scheme I picked up turned out really well. I applied it again to an eldar vyper - a unit that under the new rules won't be used very much I'm afraid - and the result was again more than satisfactory. Hurray! Now I only have to take some pictures of the units on all their glory to show them here, mmm, maybe next week.

I've also finished my eldar wraithlord modelling project… more on this soon, but for the moment just want to tell you I got inspired by Jamie's miniature (from Coolminiornot). Really an excellent example of a dynamic miniature (and a brilliant paintjob too), and that's the feeling I want to give to mine...


Monday, 11 August 2008

The Alaitoc Craftworld


"Occasion, servants of the Almighty Emperor may be fortunate or skilled enough to capture an Eldar alive. The majority of those who fall into our hands are from that caste known by our military forces as the Rangers. These Rangers can provide us with much information about their people, under correct inducements. Over the last two millennia, a surprising proportion of these captured Rangers hailed from the craftworld of Alaitoc. Perplexed by this course of events, my predecessors began a detailed analysis of this craftworld which I have attempted to continue. This has been a very hard task, as Alaitoc is one of the most secretive craftworlds, drifting on the very edge of the galaxy. Ever since war broke out between them and the Emperor's righteous armies, following the Beelze Conflict, they have shunned all direct contact with other races.

Intrigued by the propensity for the Alaitoc Eldar to follow the so-called 'Path of the Outcast' I endeavoured to find the root of this from amongst their number. The information I managed to elicit was interesting but unfortunately the subject died before it could reveal anything of depth or detail.

It appears that the Eldar of Alaitoc are the most puritanical adherents to the culture known as the Path of the Eldar - that lifestyle by which an Eldar will dedicate itself to the pursuit of knowledge in one sphere of life at a time. This zealous attitude has led to many of the Alaitoc Eldar becoming Rangers - either made outcasts by their masters for some slight misdeed, or tiring of the harsh discipline of their craftworld. For some, the very isolation which the Alaitoc Eldar value has only served to heighten their curiousity and inquisitiveness regarding the greater galaxy.

Although disenchanted with their craftworld, those on the Path of the Outcast still remain loyal to Alaitoc and many of them return to it in due course. Due to its isolation, the craftworld makes much use of its many Rangers to gather news, keeping it informed of the actions of other craftworlds and alien races so that the Alaitoc Eldar might respond if necessary.

When the Alaitoc fight a war, they gather their many Rangers through the webway, sending them ahead of their main force to sow disruption and anarchy in their enemy's army. The Rangers are highly skilled at destroying supply dumps and ammo caches, pinning down units trying to attack and generally breaking apart any coordination and cohesiveness the enemy army might have. When the Alaitoc make their major attack, the enemy will already be half-defeated - having spent days or even weeks chasing shadows, they will be desperately trying to gather together the fragments of their army into a fighting force."

Inquisitor Czevak - Teachings on the Unholy, Chapter XI
'The Tyranny of Alaitoc'

Alaitoc craftworld lies in the eastern edge of the galaxy, the frontier region which has never been reconquered by the Imperium. Before the days of the Imperium it was colonised by humans, Orks and Eldar, and even now it remains a sprawling zone of border empires and outlaw worlds.

This melting pot of races and cultures lies far away from the immediate threat of Chaos, but even so the threat cannot be ignored. Numerous parties of Eldar Rangers, who retain their ties to the Alaitoc craftworld, explore and patrol the thousands of worlds beyond the reach of the Imperium. They secretly monitor the isolated civilisations and strange races that live there. All Eldar craftworlds have Rangers, but the stringent devotion to the Path of the Eldar that inhabitants of Alaitoc follow means that this craftworld produces a greater proportion of scouts than any other.

The sword symbol of Alaitoc represents the Sword of Vaul, the weapon forged in the Smith God's desperate battle against Khaine the God of War. It represents the defiance and determination of its people, a sign that no matter how hard the fight the Eldar will never abandon it. Alaitoc is associated with the colour blue, or with the mixture of blue and yellow. However, the Pathfinders and Rangers who accompany the forces of the craftworld to war wear camouflaged coats that blend into their background.

Monday, 4 August 2008

The Eldar


The Eldar are an incredibly ancient alien race, who once ruled a vast empire across the stars. Then came the hideous times of the Fall, when the Eldar fell from power. Though they are now few in number, the Eldar are one of the most technologically advanced races in the galaxy.

The story of the Eldar is one of regret and decline. Millennia ago, their race held the galaxy in their grasp. Their power was great; the Eldar could reshape entire worlds by the power of thought alone. Nothing threatened their dominance, and the Eldar began to lose themselves in the decadence of their comfortable existence.

However, their decadent indulgences exacted a terrible price. Unbeknownst to the Eldar, the energy from their depravity had caused increasing disturbances in the Warp. Eventually, these disturbances coallesced into a Chaos god who came to be known as Slaanesh. When Slaanesh was born, the energy from his birthcry travelled through the Warp and obliterated the minds of the majority of the Eldar race.

The few survivors, scattered on craftworlds on the edge of the galaxy, realised what had happened and committed themselves to avoiding the same fate. By devoting themselves to self-discipline, the remaining Eldar avoided the decadent follies of their brethren. Now, the Eldar fight to keep their ancient race from extinction.

Thursday, 17 July 2008

Dawn of War II

Sorry, but I can't help posting this...

Do you wanna see REAL eldars (and some pesky marines) in action??




OMG, I'm gonna love 2009...

Monday, 30 June 2008

The beginning of this all...

Well, here I am, writing my first post in this new blog I've created in order to make a small following of the new army I'm working on. To be sincere, it's not exactly "my" army, but my girlfriend's, and as all the armies of WH40K have "terrible ugly figurines" but the Eldar, there was only one option for her to choose. What a shame for a devoted Tyranid player, but hey, a new challenge in the hobby after more than 13 years painting & playing is always welcome.

Now that I've clearly stated the "why?" of the Eldar, it's turn of the "why?" of Alaitoc. And again, the answer is clear: "I don't want to have figurines painted in those horrible vivid colours!". So bye bye Saim-Hann and Iyanden; and Ulthwe too (because I'm fed up of paiting armies with black as the main colour). I started thinking on painting the minis on my own choice of colours, when I fixed my gaze on the Alaitoc vyper of the Codex: Eldars. Mmmm, nice blue spotty effect... it's so different from what I've painted to date, should be a nice change... and blue is not "horrible vivid", but yellow... mmm, and what if I change the yellow colour for a bone one? .... Hey, I got it!! We're going for an Alaitoc army!!


Aaaand, once decided the basic organisation of the army (basically the miniatures she liked most), I started cutting, glueing, assembling... and painting.


More posts to come soon!